
我们都知道,Compose可以使用mutableStateOf进行双向绑定,改变值之后,就可以改变UI。
var value by remember { mutableStateOf(0) }
var imageVisible by remember { mutableStateOf(true) }
Column {
Text(text = "现在的值是:$value")
Button(onClick = {
value++ //修改值,自动改变UI
}) {
Text(text = "Add Value")
}
AnimatedVisibility(visible = imageVisible) {
Image(
painter = painterResource(id = R.mipmap.photot1),
contentDescription = "",
Modifier.width(260.dp)
)
}
Button(onClick = {
imageVisible = !imageVisible //修改值,自动显示/隐藏UI
}) {
Text(text = "Show/Hide")
}
}
效果如下
但是如果是使用Column/Row/LazyColumn/LazyRow列表的时候,无论怎么更新数据,界面都不会刷新
val list = ArrayList() for (i in 0..10) { list.add(i.toString()) } var stateList by remember { mutableStateOf(list) } Button(onClick = { stateList.add("添加的值:${Random.nextInt()}") }, modifier = Modifier.fillMaxWidth()) { Text(text = "添加值") } Button(onClick = { stateList.removeAt(stateList.size - 1) }, modifier = Modifier.fillMaxWidth()) { Text(text = "删除值") } LazyColumn { items(stateList.size) { index -> Text( text = "${stateList.get(index)}", textAlign = TextAlign.Center, modifier = Modifier .height(24.dp) .fillMaxWidth() ) } }
可以看到,点击了按钮后,列表完全没有刷新
这是为什么了 ?
当时很不解,为啥其他类型都是可以的,使用List就不行了呢 ?
查阅了好久,终于找到了解决方案
把mutableStateOf改用mutableStateListOf就可以了
var stateList = remember { mutableStateListOf() }
for (i in 0..10) {
stateList.add(i.toString())
}
Button(onClick = {
stateList.add("添加的值:${Random.nextInt()}")
}, modifier = Modifier.fillMaxWidth()) {
Text(text = "添加值")
}
Button(onClick = {
stateList.removeAt(stateList.size - 1)
}, modifier = Modifier.fillMaxWidth()) {
Text(text = "删除值")
}
LazyColumn {
items(stateList.size) { index ->
Text(
text = "${stateList.get(index)}",
textAlign = TextAlign.Center,
modifier = Modifier
.height(24.dp)
.fillMaxWidth()
)
}
}
3. 原因
解决方案很简单,但是这是为什么呢 ?
3.1 mutableStateOf为什么可以更新UI我们以mutableStateOf()这个为例
var value by mutableStateOf(0)
首先,我们要明白,mutableStateOf()返回的是一个MutableState对象,MutableState中有一个var value: T属性
interface MutableState: State { override var value: T operator fun component1(): T operator fun component2(): (T) -> Unit } interface State { val value: T }
查看mutableStateOf源码,可以发现,mutableStateOf()返回的是继承自MutableState的SnapshotMutableState对象,路径mutableStateOf()-> createSnapshotMutableState() -> ParcelableSnapshotMutableState-> SnapshotMutableStateImpl,可以看到有这样一段代码
override var value: T
get() = next.readable(this).value
set(value) = next.withCurrent {
if (!policy.equivalent(it.value, value)) {
next.overwritable(this, it) { this.value = value }
}
}
private var next: StateStateRecord = StateStateRecord(value)
这里就是重点,SnapshotMutableStateImpl的value属性重写了get()和set()方法
因为我们操作String、Int等基础类型的时候,都是通过get、set()来获取、设置数据的,所以这操作会被SnapshotMutableStateImpl记录下来,而List、Map这种集合,我们是通过add、remove来更新数据的,所以不会触发SnapshotMutableStateImpl value属性的set。
4.1 解决方案一使用mutableStateListOf替代mutableStateOf,mutableStateListOf内部对add、remove方法也进行了重写
4.2 解决方案二新创建一个List,然后赋值给原来的list,这样就会触发set了
var stateList by remember { mutableStateOf(list) }
val tempList = ArrayList()
for (value in stateList) {
tempList.add(value)
}
tempList.add("添加的值:${Random.nextInt()}")
stateList = tempList //赋值的时候会触发刷新UI
5.自己实现一个mutableStateOf()
我们也可以自己来实现一个mutableStateOf,伪代码如下
class Test {
interface State {
val value: T
}
interface MutableState : State {
override var value: T
}
inline operator fun State.getValue(thisObj: Any?, property: KProperty<*>): T = value
inline operator fun MutableState.setValue(
thisObj: Any?,
property: KProperty<*>,
value: T
) {
this.value = value
}
interface SnapshotMutableState : MutableState {
val policy: SnapshotMutationPolicy
}
interface SnapshotMutationPolicy {
fun equivalent(a: T, b: T): Boolean
fun merge(previous: T, current: T, applied: T): T? = null
}
internal open class SnapshotMutableStateImpl(
val _value: T,
override val policy: SnapshotMutationPolicy
) : SnapshotMutableState {
private var next : T = 52 as T
@Suppress("UNCHECKED_CAST")
override var value: T
get() = next
set(value) {
Log.i(TAGs.TAG, "setValue")
this.value = value
}
}
internal class ParcelableSnapshotMutableState(
value: T,
policy: SnapshotMutationPolicy
) : SnapshotMutableStateImpl(value, policy) {
}
fun mutableStateOf(
value: T,
policy: SnapshotMutationPolicy = structuralEqualityPolicy()
): MutableState = createSnapshotMutableState(value, policy)
fun structuralEqualityPolicy(): SnapshotMutationPolicy =
StructuralEqualityPolicy as SnapshotMutationPolicy
private object StructuralEqualityPolicy : SnapshotMutationPolicy {
override fun equivalent(a: Any?, b: Any?) = a == b
override fun toString() = "StructuralEqualityPolicy"
}
fun createSnapshotMutableState(
value: T,
policy: SnapshotMutationPolicy
): SnapshotMutableState = ParcelableSnapshotMutableState(value, policy)
fun main() {
var sizeUpdate by mutableStateOf(48)
Log.i(TAGs.TAG, "sizeUpdate:$sizeUpdate")
sizeUpdate = 64
Log.i(TAGs.TAG, "sizeUpdate>>$sizeUpdate")
}
}