
一、如何实现三子棋?
首先要了解三子棋的每一步走法,考虑到要用数组来实现坐标的定位(即下棋的位置),并用数组来记录每次下棋后的坐标,判断该坐标系下是否为空格,以此来确定是否继续游戏。
二、使用步骤 1.设置头文件代码如下(示例):
#include2.主函数的实现#include #include //符号的定义 #define ROW 3 #define COL 3 //函数的声明 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘的函数 void DisPlayBoard(char board[ROW][COL], int row, int col); //玩家走 void PlayerMove(char board[ROW][COL], int row, int col); //电脑走 void ComputerMove(char board[ROW][COL], int row, int col); //玩家赢 - * //电脑赢 - # //平局 - Q //游戏继续- C //判断游戏是否有输赢 char IsWin(char board[ROW][COL], int row, int col);
代码如下(示例):
#include "game.h"
void menu()
{
printf("******************************n");
printf("****** 1. play ******n");
printf("****** 0. exit ******n");
printf("******************************n");
}
void game()
{
//存储数据 - 二维数组
char board[ROW][COL];
//初始化棋盘-空格
InitBoard(board, ROW, COL);
//打印棋盘 - 打印数组内容
DisPlayBoard(board, ROW, COL);
char ret = 0;//接收游戏状态
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisPlayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisPlayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家获胜!n");
}
else if (ret == '#')
{
printf("电脑获胜!n");
}
else
{
printf("平局!n");
}
DisPlayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误,重新选择!n");
break;
}
} while (input);
return 0;
}
2.构造函数的实现
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//只适用于3行3列
//void DisPlayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c n", board[i][0], board[i][1], board[i][2]);
// if (in");
while (1)
{
printf("请输入下棋的坐标:");
scanf_s("%d%d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <=col)
{
//下棋
//坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("坐标被占用,请重新输入:n");
}
else
{
printf("坐标不合法,请重新输入!n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//判断占用
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//判断三行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
int n = IsFull(board, row, col);
if (n == 1)
{
return 'Q';
}
return 'C';
}
总结
这是我第一次完成一个小的c程序游戏项目,希望大家借鉴,若有疑问,欢迎评论!